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Gameplay[ edit ] The gameplay of Need for Speed: Carbon is similar to its predecessors, Need for Speed: Most Wanted and Underground 2but based upon rival street racing crews instead of individuals.

Players run a crew and can hire specific street racers to be in their crew and the active friendly racer is known as a wingman. Each employable street racer has two skills, a racing skill scout, blocker, and drafter and a non-race skill fixer, mechanic, and fabricator.

Cars driven by the wingmen are also different; blockers drive muscle, drafters drive exotics and scouts drive tuners although the first two unlockable wingmen Neville and Sal drive cars according to the player's chosen car class at the start of the game.

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Players must choose a class when starting Career Mode, which will be permanent throughout the career. Each choice starts in a different district, with corresponding initial car choices and unlocks as the game progresses there is a test drive option at the beginning. Players may ultimately choose from any class of car, and can also unlock cars that are reserved for Quick Races as they earn Reward Cards.

It is necessary for players to plan carefully which cars they will buy and upgrade, to avoid running out of money. There are phone calls, texts and emails to go along with the storyline.

Winning races causes new races to show up on the map.

All gameplay takes place at night. As in Most Wanted the player can use Nitrous Oxide and Speedbreaker, which accumulate simply from driving, not from specific skill use to earn them.

Gameplay control methods vary from console to dating site bios gba vehicles. In PlayStation 3 and Xbox versions, control steering through the control pad, while acceleration, braking and other controls can be configured and mapped to the different buttons on the controllers.

The Driving Force GT and G27 racing wheels can be used, and this is the first Need for Speed title to implement force-feedback and the degree turning radius.

In Windows version, joysticks and wheel controllers are supported, as well as those that support force feedback. Wii version lacks online play, but fully supports the use of the Wii Remote.

Carbon features some online exclusive game modes, such as pursuit knockout, somewhat similar to lap knockout from Need for Speed: High Stakes. Players can upload in-game screenshots to the Need for Speed website, complete with stats and modifications.

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The Pursuit Knockout and Pursuit Tag game modes are modes that allow the player to play as either a racer or a cop. Pursuit Knockout is essentially a lap knockout with a twist.

The racers that are knocked out of the race come back as cops and it's their job to try to stop the other racers from finishing the race through any means necessary in High Stakes, those racers end up driving large dump trucks. The player that finishes the race wins. Pursuit Tag begins with one player as a racer and the rest of the players as cops.

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It is the cops' job to arrest the racer. The cop that makes the arrest then turns into a racer and has to try to avoid the cops.

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The player who spends the most time as a racer wins. However, Carbon features the return of drift racing, a mode that had been included in two previous installments Need for Speed: Underground and Underground 2, but omitted from Carbon's predecessor, Most Wanted.

Other familiar race forms return, such as Sprint, Circuit, and "Tollbooth" renamed "Checkpoint". There are no Street X or Knockout races. A new mode named "Rival.

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